Audio engines for videogames
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Abstract
The actual document's intention is to present some of the most important game audio engines available in the market today. It explains what these engines are about and the usefulness they offer. The different engines to analyze are presented, defining the language in which they are written, their running platforms, basic functionality characteristics, a general view of the visual interface, between some other aspects. The engine's functionality is analyzed, evaluating many technical aspects. Finally, an engine with the needed functionality is chosen and the demonstration about the engine is created.
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How to Cite
Rehren, C., & Cárdenas, J. (2017). Audio engines for videogames. Síntesis Tecnológica, 4(2), 81–99. https://doi.org/10.4206/sint.tecnol.2011.v4n2-09
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