Audio engines for videogames

Main Article Content

Christian Rehren
Jorge Cárdenas

Abstract

The actual document's intention is to present some of the most important game audio engines available in the market today. It explains what these engines are about and the usefulness they offer. The different engines to analyze are presented, defining the language in which they are written, their running platforms, basic functionality characteristics, a general view of the visual interface, between some other aspects. The engine's functionality is analyzed, evaluating many technical aspects. Finally, an engine with the needed functionality is chosen and the demonstration about the engine is created.

Article Details

How to Cite
Rehren, C., & Cárdenas, J. (2017). Audio engines for videogames. Síntesis Tecnológica, 4(2), 81–99. https://doi.org/10.4206/sint.tecnol.2011.v4n2-09
Section
Artículos
Author Biographies

Christian Rehren

Ingeniero Acústico.
Universidad Austral de Chile, Facultad de Ciencias de la Ingeniería.

Jorge Cárdenas

Instituto de Acústica, Universidad Austral de Chile, Valdivia, Chile.