Gamification as a learning strategy in the training of engineering students

Main Article Content

Gustavo Martínez Villalobos
John Fredy Ríos Herrera

Abstract

Information and communication technologies (ICT) impact every day more, consolidating a leading role in educational processes and awakening a greater interest in researching, searching and developing digital media in teaching for appropriate knowledge. Thus, this work presents the process of playful intervention and the development of an educational video game; one of the products resulting from a research project on the importance in learning the use of gamification and pedagogical strategies in the training of engineering students in a basic science course. The methodological approach used was non-experimental quantitative. The knowledge acquired by the participants was evidenced through a conceptual evaluation before and after the use of the video game in a group of 40 students. The results indicate an attitudinal improvement towards the course and a significant increase in the academic performance of the students.

Article Details

How to Cite
Martínez Villalobos, G., & Ríos Herrera, J. F. (2019). Gamification as a learning strategy in the training of engineering students. Pedagogical Studies, 45(3), 115–125. https://doi.org/10.4067/S0718-07052019000300115
Section
INVESTIGACIONES